[Author]
Author = Fabi729mods
[Description]
Description = Eliminate senior gang members as requested by the client.
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -579,2618
Objectives[0]positionY = -714,6418
Objectives[0]positionZ = 116,8053
Objectives[0]Heading = 89,99995
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 19
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 64
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 747
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = BZGas
Objectives[0]Weapon3 = GrenadeLauncher
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
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Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
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Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
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Objectives[0]Weapon68 = MilitaryRifle
Objectives[0]Weapon69 = MilitaryRifle
Objectives[0]Weapon70 = MilitaryRifle
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Objectives[0]Weapon74 = MilitaryRifle
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Objectives[0]Weapon78 = MilitaryRifle
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Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
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Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
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Objectives[0]Weapon89 = MilitaryRifle
Objectives[0]Weapon90 = MilitaryRifle
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Objectives[0]Weapon92 = MilitaryRifle
Objectives[0]Weapon93 = MilitaryRifle
Objectives[0]Weapon94 = MilitaryRifle
Objectives[0]Weapon95 = MilitaryRifle
Objectives[0]Weapon96 = MilitaryRifle
Objectives[0]Weapon97 = MilitaryRifle
Objectives[0]Weapon98 = MilitaryRifle
Objectives[0]Weapon99 = MilitaryRifle
Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = MilitaryRifle
Objectives[0]Weapon103 = MilitaryRifle
Objectives[0]Weapon104 = MilitaryRifle
Objectives[0]Weapon105 = MilitaryRifle
Objectives[0]Weapon106 = MilitaryRifle
Objectives[0]Weapon107 = MilitaryRifle
Objectives[0]Weapon108 = MilitaryRifle
Objectives[0]Weapon109 = MilitaryRifle
Objectives[0]Weapon110 = MilitaryRifle
Objectives[0]Weapon111 = MilitaryRifle
Objectives[0]Weapon112 = MilitaryRifle
Objectives[0]Weapon113 = MilitaryRifle
Objectives[0]Weapon114 = MilitaryRifle
Objectives[0]Weapon115 = MilitaryRifle
Objectives[0]Weapon116 = MilitaryRifle
Objectives[0]Weapon117 = MilitaryRifle
Objectives[0]Weapon118 = MilitaryRifle
Objectives[0]Weapon119 = MilitaryRifle
Objectives[0]Weapon120 = MilitaryRifle
Objectives[0]Weapon121 = MilitaryRifle
Objectives[0]Weapon122 = MilitaryRifle
Objectives[0]Weapon123 = MilitaryRifle
Objectives[0]Weapon124 = MilitaryRifle
Objectives[0]Weapon125 = MilitaryRifle
Objectives[0]Weapon126 = MilitaryRifle
Objectives[0]Weapon127 = MilitaryRifle
Objectives[0]Weapon128 = MilitaryRifle
Objectives[0]Weapon129 = MilitaryRifle
Objectives[0]Weapon130 = MilitaryRifle
Objectives[0]Weapon131 = MilitaryRifle
Objectives[0]Weapon132 = MilitaryRifle
Objectives[0]Weapon133 = MilitaryRifle
Objectives[0]Weapon134 = MilitaryRifle
Objectives[0]Weapon135 = MilitaryRifle
Objectives[0]Weapon136 = MilitaryRifle
Objectives[0]Weapon137 = MilitaryRifle
Objectives[0]Weapon138 = MilitaryRifle
Objectives[0]Weapon139 = MilitaryRifle
Objectives[0]Weapon140 = MilitaryRifle
Objectives[0]Weapon141 = MilitaryRifle
Objectives[0]Weapon142 = MilitaryRifle
Objectives[0]Weapon143 = MilitaryRifle
Objectives[0]Weapon144 = MilitaryRifle
Objectives[0]Weapon145 = MilitaryRifle
Objectives[0]Weapon146 = MilitaryRifle
Objectives[0]Weapon147 = MilitaryRifle
Objectives[0]Weapon148 = MilitaryRifle
Objectives[0]Weapon149 = MilitaryRifle
Objectives[0]Weapon150 = MilitaryRifle
Objectives[0]Weapon151 = MilitaryRifle
Objectives[0]Weapon152 = MilitaryRifle
Objectives[0]Weapon153 = MilitaryRifle
Objectives[0]Weapon154 = MilitaryRifle
Objectives[0]Weapon155 = MilitaryRifle
Objectives[0]Weapon156 = MilitaryRifle
Objectives[0]Weapon157 = MilitaryRifle
Objectives[0]Weapon158 = MilitaryRifle
Objectives[0]Weapon159 = MilitaryRifle
Objectives[0]Weapon160 = MilitaryRifle
Objectives[0]Weapon161 = MilitaryRifle
Objectives[0]Weapon162 = MilitaryRifle
Objectives[0]Weapon163 = MilitaryRifle
Objectives[0]Weapon164 = MilitaryRifle
Objectives[0]Weapon165 = MilitaryRifle
Objectives[0]Weapon166 = MilitaryRifle
Objectives[0]Weapon167 = MilitaryRifle
Objectives[0]Weapon168 = MilitaryRifle
Objectives[0]Weapon169 = MilitaryRifle
Objectives[0]Weapon170 = MilitaryRifle
Objectives[0]Weapon171 = MilitaryRifle
Objectives[0]Weapon172 = MilitaryRifle
Objectives[0]Weapon173 = MilitaryRifle
Objectives[0]Weapon174 = MilitaryRifle
Objectives[0]Weapon175 = MilitaryRifle
Objectives[0]Weapon176 = MilitaryRifle
Objectives[0]Weapon177 = MilitaryRifle
Objectives[0]Weapon178 = MilitaryRifle
Objectives[0]Weapon179 = MilitaryRifle
Objectives[0]Weapon180 = MilitaryRifle
Objectives[0]Weapon181 = MilitaryRifle
Objectives[0]Weapon182 = MilitaryRifle
Objectives[0]Weapon183 = MilitaryRifle
Objectives[0]Weapon184 = MilitaryRifle
Objectives[0]Weapon185 = MilitaryRifle
Objectives[0]Weapon186 = MilitaryRifle
Objectives[0]Weapon187 = MilitaryRifle
Objectives[0]Weapon188 = MilitaryRifle
Objectives[0]Weapon189 = MilitaryRifle
Objectives[0]Weapon190 = MilitaryRifle
Objectives[0]Weapon191 = MilitaryRifle
Objectives[0]Weapon192 = MilitaryRifle
Objectives[0]Weapon193 = MilitaryRifle
Objectives[0]Weapon194 = MilitaryRifle
Objectives[0]Weapon195 = MilitaryRifle
Objectives[0]Weapon196 = MilitaryRifle
Objectives[0]Weapon197 = MilitaryRifle
Objectives[0]Weapon198 = MilitaryRifle
Objectives[0]Weapon199 = MilitaryRifle
Objectives[0]Weapon200 = MilitaryRifle
Objectives[0]Weapon201 = MilitaryRifle
Objectives[0]Weapon202 = MilitaryRifle
Objectives[0]Weapon203 = MilitaryRifle
Objectives[0]Weapon204 = MilitaryRifle
Objectives[0]Weapon205 = MilitaryRifle
Objectives[0]Weapon206 = MilitaryRifle
Objectives[0]Weapon207 = MilitaryRifle
Objectives[0]Weapon208 = MilitaryRifle
Objectives[0]Weapon209 = MilitaryRifle
Objectives[0]Weapon210 = MilitaryRifle
Objectives[0]Weapon211 = MilitaryRifle
Objectives[0]Weapon212 = MilitaryRifle
Objectives[0]Weapon213 = MilitaryRifle
Objectives[0]Weapon214 = MilitaryRifle
Objectives[0]Weapon215 = MilitaryRifle
Objectives[0]Weapon216 = MilitaryRifle
Objectives[0]Weapon217 = MilitaryRifle
Objectives[0]Weapon218 = MilitaryRifle
Objectives[0]Weapon219 = MilitaryRifle
Objectives[0]Weapon220 = MilitaryRifle
Objectives[0]Weapon221 = MilitaryRifle
Objectives[0]Weapon222 = MilitaryRifle
Objectives[0]Weapon223 = MilitaryRifle
Objectives[0]Weapon224 = MilitaryRifle
Objectives[0]Weapon225 = MilitaryRifle
Objectives[0]Weapon226 = MilitaryRifle
Objectives[0]Weapon227 = MilitaryRifle
Objectives[0]Weapon228 = MilitaryRifle
Objectives[0]Weapon229 = MilitaryRifle
Objectives[0]Weapon230 = MilitaryRifle
Objectives[0]Weapon231 = MilitaryRifle
Objectives[0]Weapon232 = MilitaryRifle
Objectives[0]Weapon233 = MilitaryRifle
Objectives[0]Weapon234 = MilitaryRifle
Objectives[0]Weapon235 = MilitaryRifle
Objectives[0]Weapon236 = MilitaryRifle
Objectives[0]Weapon237 = MilitaryRifle
Objectives[0]Weapon238 = MilitaryRifle
Objectives[0]Weapon239 = MilitaryRifle
Objectives[0]Weapon240 = MilitaryRifle
Objectives[0]Weapon241 = MilitaryRifle
Objectives[0]Weapon242 = MilitaryRifle
Objectives[0]Weapon243 = MilitaryRifle
Objectives[0]Weapon244 = MilitaryRifle
Objectives[0]Weapon245 = MilitaryRifle
Objectives[0]Weapon246 = MilitaryRifle
Objectives[0]Weapon247 = MilitaryRifle
Objectives[0]Weapon248 = MilitaryRifle
Objectives[0]Weapon249 = MilitaryRifle
Objectives[0]Weapon250 = MilitaryRifle
Objectives[0]Weapon251 = MilitaryRifle
Objectives[0]Weapon252 = MilitaryRifle
Objectives[0]Weapon253 = MilitaryRifle
Objectives[0]Weapon254 = MilitaryRifle
Objectives[0]Weapon255 = MilitaryRifle
Objectives[0]Weapon256 = MilitaryRifle
Objectives[0]Weapon257 = MilitaryRifle
Objectives[0]Weapon258 = MilitaryRifle
Objectives[0]Weapon259 = MilitaryRifle
Objectives[0]Weapon260 = MilitaryRifle
Objectives[0]Weapon261 = MilitaryRifle
Objectives[0]Weapon262 = MilitaryRifle
Objectives[0]Weapon263 = MilitaryRifle
Objectives[0]Weapon264 = MilitaryRifle
Objectives[0]Weapon265 = MilitaryRifle
Objectives[0]Weapon266 = MilitaryRifle
Objectives[0]Weapon267 = MilitaryRifle
Objectives[0]Weapon268 = MilitaryRifle
Objectives[0]Weapon269 = MilitaryRifle
Objectives[0]Weapon270 = MilitaryRifle
Objectives[0]Weapon271 = MilitaryRifle
Objectives[0]Weapon272 = MilitaryRifle
Objectives[0]Weapon273 = MilitaryRifle
Objectives[0]Weapon274 = MilitaryRifle
Objectives[0]Weapon275 = MilitaryRifle
Objectives[0]Weapon276 = MilitaryRifle
Objectives[0]Weapon277 = MilitaryRifle
Objectives[0]Weapon278 = MilitaryRifle
Objectives[0]Weapon279 = MilitaryRifle
Objectives[0]Weapon280 = MilitaryRifle
Objectives[0]Weapon281 = MilitaryRifle
Objectives[0]Weapon282 = MilitaryRifle
Objectives[0]Weapon283 = MilitaryRifle
Objectives[0]Weapon284 = MilitaryRifle
Objectives[0]Weapon285 = MilitaryRifle
Objectives[0]Weapon286 = MilitaryRifle
Objectives[0]Weapon287 = MilitaryRifle
Objectives[0]Weapon288 = MilitaryRifle
Objectives[0]Weapon289 = MilitaryRifle
Objectives[0]Weapon290 = MilitaryRifle
Objectives[0]Weapon291 = MilitaryRifle
Objectives[0]Weapon292 = MilitaryRifle
Objectives[0]Weapon293 = MilitaryRifle
Objectives[0]Weapon294 = MilitaryRifle
Objectives[0]Weapon295 = MilitaryRifle
Objectives[0]Weapon296 = MilitaryRifle
Objectives[0]Weapon297 = MilitaryRifle
Objectives[0]Weapon298 = MilitaryRifle
Objectives[0]Weapon299 = MilitaryRifle
Objectives[0]Weapon300 = MilitaryRifle
Objectives[0]Weapon301 = NightVision
Objectives[0]Weapon302 = Musket
Objectives[0]Weapon303 = AdvancedRifle
Objectives[0]Weapon304 = UpNAtomizer
Objectives[0]Weapon305 = RPG
Objectives[0]Weapon306 = Widowmaker
Objectives[0]Weapon307 = PipeBomb
Objectives[0]Weapon308 = HazardousJerryCan
Objectives[0]Weapon309 = MiniSMG
Objectives[0]Weapon310 = SNSPistol
Objectives[0]Weapon311 = PistolMk2
Objectives[0]Weapon312 = AssaultRifle
Objectives[0]Weapon313 = SpecialCarbine
Objectives[0]Weapon314 = Revolver
Objectives[0]Weapon315 = MarksmanRifle
Objectives[0]Weapon316 = RevolverMk2
Objectives[0]Weapon317 = BattleAxe
Objectives[0]Weapon318 = PericoPistol
Objectives[0]Weapon319 = PericoPistol
Objectives[0]Weapon320 = PericoPistol
Objectives[0]Weapon321 = PericoPistol
Objectives[0]Weapon322 = PericoPistol
Objectives[0]Weapon323 = PericoPistol
Objectives[0]Weapon324 = PericoPistol
Objectives[0]Weapon325 = PericoPistol
Objectives[0]Weapon326 = PericoPistol
Objectives[0]Weapon327 = PericoPistol
Objectives[0]Weapon328 = PericoPistol
Objectives[0]Weapon329 = PericoPistol
Objectives[0]Weapon330 = PericoPistol
Objectives[0]Weapon331 = PericoPistol
Objectives[0]Weapon332 = PericoPistol
Objectives[0]Weapon333 = PericoPistol
Objectives[0]Weapon334 = PericoPistol
Objectives[0]Weapon335 = PericoPistol
Objectives[0]Weapon336 = PericoPistol
Objectives[0]Weapon337 = PericoPistol
Objectives[0]Weapon338 = PericoPistol
Objectives[0]Weapon339 = PericoPistol
Objectives[0]Weapon340 = PericoPistol
Objectives[0]Weapon341 = PericoPistol
Objectives[0]Weapon342 = PericoPistol
Objectives[0]Weapon343 = PericoPistol
Objectives[0]Weapon344 = PericoPistol
Objectives[0]Weapon345 = PericoPistol
Objectives[0]Weapon346 = PericoPistol
Objectives[0]Weapon347 = PericoPistol
Objectives[0]Weapon348 = PericoPistol
Objectives[0]Weapon349 = PericoPistol
Objectives[0]Weapon350 = PericoPistol
Objectives[0]Weapon351 = PericoPistol
Objectives[0]Weapon352 = PericoPistol
Objectives[0]Weapon353 = PericoPistol
Objectives[0]Weapon354 = PericoPistol
Objectives[0]Weapon355 = PericoPistol
Objectives[0]Weapon356 = PericoPistol
Objectives[0]Weapon357 = PericoPistol
Objectives[0]Weapon358 = PericoPistol
Objectives[0]Weapon359 = PericoPistol
Objectives[0]Weapon360 = PericoPistol
Objectives[0]Weapon361 = PericoPistol
Objectives[0]Weapon362 = PericoPistol
Objectives[0]Weapon363 = PericoPistol
Objectives[0]Weapon364 = PericoPistol
Objectives[0]Weapon365 = PericoPistol
Objectives[0]Weapon366 = PericoPistol
Objectives[0]Weapon367 = PericoPistol
Objectives[0]Weapon368 = PericoPistol
Objectives[0]Weapon369 = PericoPistol
Objectives[0]Weapon370 = PericoPistol
Objectives[0]Weapon371 = PericoPistol
Objectives[0]Weapon372 = PericoPistol
Objectives[0]Weapon373 = PericoPistol
Objectives[0]Weapon374 = PericoPistol
Objectives[0]Weapon375 = PericoPistol
Objectives[0]Weapon376 = PericoPistol
Objectives[0]Weapon377 = PericoPistol
Objectives[0]Weapon378 = PericoPistol
Objectives[0]Weapon379 = PericoPistol
Objectives[0]Weapon380 = PericoPistol
Objectives[0]Weapon381 = PericoPistol
Objectives[0]Weapon382 = PericoPistol
Objectives[0]Weapon383 = PericoPistol
Objectives[0]Weapon384 = PericoPistol
Objectives[0]Weapon385 = PericoPistol
Objectives[0]Weapon386 = PericoPistol
Objectives[0]Weapon387 = PericoPistol
Objectives[0]Weapon388 = PericoPistol
Objectives[0]Weapon389 = PericoPistol
Objectives[0]Weapon390 = PericoPistol
Objectives[0]Weapon391 = PericoPistol
Objectives[0]Weapon392 = PericoPistol
Objectives[0]Weapon393 = PericoPistol
Objectives[0]Weapon394 = PericoPistol
Objectives[0]Weapon395 = PericoPistol
Objectives[0]Weapon396 = PericoPistol
Objectives[0]Weapon397 = PericoPistol
Objectives[0]Weapon398 = PericoPistol
Objectives[0]Weapon399 = PericoPistol
Objectives[0]Weapon400 = PericoPistol
Objectives[0]Weapon401 = PericoPistol
Objectives[0]Weapon402 = PericoPistol
Objectives[0]Weapon403 = PericoPistol
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Objectives[0]Weapon406 = PericoPistol
Objectives[0]Weapon407 = PericoPistol
Objectives[0]Weapon408 = PericoPistol
Objectives[0]Weapon409 = PericoPistol
Objectives[0]Weapon410 = PericoPistol
Objectives[0]Weapon411 = PericoPistol
Objectives[0]Weapon412 = PericoPistol
Objectives[0]Weapon413 = PericoPistol
Objectives[0]Weapon414 = PericoPistol
Objectives[0]Weapon415 = PericoPistol
Objectives[0]Weapon416 = PericoPistol
Objectives[0]Weapon417 = PericoPistol
Objectives[0]Weapon418 = PericoPistol
Objectives[0]Weapon419 = PericoPistol
Objectives[0]Weapon420 = PericoPistol
Objectives[0]Weapon421 = PericoPistol
Objectives[0]Weapon422 = PericoPistol
Objectives[0]Weapon423 = PericoPistol
Objectives[0]Weapon424 = PericoPistol
Objectives[0]Weapon425 = PericoPistol
Objectives[0]Weapon426 = PericoPistol
Objectives[0]Weapon427 = PericoPistol
Objectives[0]Weapon428 = PericoPistol
Objectives[0]Weapon429 = PericoPistol
Objectives[0]Weapon430 = PericoPistol
Objectives[0]Weapon431 = PericoPistol
Objectives[0]Weapon432 = PericoPistol
Objectives[0]Weapon433 = PericoPistol
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Objectives[0]Weapon435 = PericoPistol
Objectives[0]Weapon436 = PericoPistol
Objectives[0]Weapon437 = PericoPistol
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Objectives[0]Weapon439 = PericoPistol
Objectives[0]Weapon440 = PericoPistol
Objectives[0]Weapon441 = PericoPistol
Objectives[0]Weapon442 = PericoPistol
Objectives[0]Weapon443 = PericoPistol
Objectives[0]Weapon444 = PericoPistol
Objectives[0]Weapon445 = PericoPistol
Objectives[0]Weapon446 = PericoPistol
Objectives[0]Weapon447 = PericoPistol
Objectives[0]Weapon448 = PericoPistol
Objectives[0]Weapon449 = PericoPistol
Objectives[0]Weapon450 = PericoPistol
Objectives[0]Weapon451 = PericoPistol
Objectives[0]Weapon452 = PericoPistol
Objectives[0]Weapon453 = PericoPistol
Objectives[0]Weapon454 = PericoPistol
Objectives[0]Weapon455 = PericoPistol
Objectives[0]Weapon456 = PericoPistol
Objectives[0]Weapon457 = PericoPistol
Objectives[0]Weapon458 = PericoPistol
Objectives[0]Weapon459 = PericoPistol
Objectives[0]Weapon460 = PericoPistol
Objectives[0]Weapon461 = PericoPistol
Objectives[0]Weapon462 = PericoPistol
Objectives[0]Weapon463 = PericoPistol
Objectives[0]Weapon464 = PericoPistol
Objectives[0]Weapon465 = PericoPistol
Objectives[0]Weapon466 = PericoPistol
Objectives[0]Weapon467 = PericoPistol
Objectives[0]Weapon468 = PericoPistol
Objectives[0]Weapon469 = PericoPistol
Objectives[0]Weapon470 = PericoPistol
Objectives[0]Weapon471 = PericoPistol
Objectives[0]Weapon472 = PericoPistol
Objectives[0]Weapon473 = PericoPistol
Objectives[0]Weapon474 = PericoPistol
Objectives[0]Weapon475 = PericoPistol
Objectives[0]Weapon476 = PericoPistol
Objectives[0]Weapon477 = PericoPistol
Objectives[0]Weapon478 = PericoPistol
Objectives[0]Weapon479 = PericoPistol
Objectives[0]Weapon480 = PericoPistol
Objectives[0]Weapon481 = PericoPistol
Objectives[0]Weapon482 = PericoPistol
Objectives[0]Weapon483 = PericoPistol
Objectives[0]Weapon484 = PericoPistol
Objectives[0]Weapon485 = PericoPistol
Objectives[0]Weapon486 = PericoPistol
Objectives[0]Weapon487 = PericoPistol
Objectives[0]Weapon488 = PericoPistol
Objectives[0]Weapon489 = PericoPistol
Objectives[0]Weapon490 = PericoPistol
Objectives[0]Weapon491 = PericoPistol
Objectives[0]Weapon492 = PericoPistol
Objectives[0]Weapon493 = PericoPistol
Objectives[0]Weapon494 = PericoPistol
Objectives[0]Weapon495 = PericoPistol
Objectives[0]Weapon496 = PericoPistol
Objectives[0]Weapon497 = PericoPistol
Objectives[0]Weapon498 = PericoPistol
Objectives[0]Weapon499 = PericoPistol
Objectives[0]Weapon500 = PericoPistol
Objectives[0]Weapon501 = PericoPistol
Objectives[0]Weapon502 = PericoPistol
Objectives[0]Weapon503 = PericoPistol
Objectives[0]Weapon504 = PericoPistol
Objectives[0]Weapon505 = PericoPistol
Objectives[0]Weapon506 = PericoPistol
Objectives[0]Weapon507 = PericoPistol
Objectives[0]Weapon508 = PericoPistol
Objectives[0]Weapon509 = PericoPistol
Objectives[0]Weapon510 = PericoPistol
Objectives[0]Weapon511 = PericoPistol
Objectives[0]Weapon512 = PericoPistol
Objectives[0]Weapon513 = PericoPistol
Objectives[0]Weapon514 = PericoPistol
Objectives[0]Weapon515 = PericoPistol
Objectives[0]Weapon516 = CombatShotgun
Objectives[0]Weapon517 = CombatShotgun
Objectives[0]Weapon518 = CombatShotgun
Objectives[0]Weapon519 = CombatShotgun
Objectives[0]Weapon520 = CombatShotgun
Objectives[0]Weapon521 = CombatShotgun
Objectives[0]Weapon522 = CombatShotgun
Objectives[0]Weapon523 = CombatShotgun
Objectives[0]Weapon524 = CombatShotgun
Objectives[0]Weapon525 = CombatShotgun
Objectives[0]Weapon526 = CombatShotgun
Objectives[0]Weapon527 = CombatShotgun
Objectives[0]Weapon528 = CombatShotgun
Objectives[0]Weapon529 = CombatShotgun
Objectives[0]Weapon530 = CombatShotgun
Objectives[0]Weapon531 = CombatShotgun
Objectives[0]Weapon532 = CombatShotgun
Objectives[0]Weapon533 = CombatShotgun
Objectives[0]Weapon534 = CombatShotgun
Objectives[0]Weapon535 = CombatShotgun
Objectives[0]Weapon536 = CombatShotgun
Objectives[0]Weapon537 = CombatShotgun
Objectives[0]Weapon538 = CombatShotgun
Objectives[0]Weapon539 = CombatShotgun
Objectives[0]Weapon540 = CombatShotgun
Objectives[0]Weapon541 = CombatShotgun
Objectives[0]Weapon542 = CombatShotgun
Objectives[0]Weapon543 = CombatShotgun
Objectives[0]Weapon544 = CombatShotgun
Objectives[0]Weapon545 = CombatShotgun
Objectives[0]Weapon546 = CombatShotgun
Objectives[0]Weapon547 = CombatShotgun
Objectives[0]Weapon548 = CombatShotgun
Objectives[0]Weapon549 = CombatShotgun
Objectives[0]Weapon550 = CombatShotgun
Objectives[0]Weapon551 = CombatShotgun
Objectives[0]Weapon552 = CombatShotgun
Objectives[0]Weapon553 = CombatShotgun
Objectives[0]Weapon554 = CombatShotgun
Objectives[0]Weapon555 = CombatShotgun
Objectives[0]Weapon556 = CombatShotgun
Objectives[0]Weapon557 = CombatShotgun
Objectives[0]Weapon558 = CombatShotgun
Objectives[0]Weapon559 = CombatShotgun
Objectives[0]Weapon560 = CombatShotgun
Objectives[0]Weapon561 = CombatShotgun
Objectives[0]Weapon562 = CombatShotgun
Objectives[0]Weapon563 = CombatShotgun
Objectives[0]Weapon564 = CombatShotgun
Objectives[0]Weapon565 = CombatShotgun
Objectives[0]Weapon566 = CombatShotgun
Objectives[0]Weapon567 = CombatShotgun
Objectives[0]Weapon568 = CombatShotgun
Objectives[0]Weapon569 = CombatShotgun
Objectives[0]Weapon570 = CombatShotgun
Objectives[0]Weapon571 = CombatShotgun
Objectives[0]Weapon572 = CombatShotgun
Objectives[0]Weapon573 = CombatShotgun
Objectives[0]Weapon574 = CombatShotgun
Objectives[0]Weapon575 = CombatShotgun
Objectives[0]Weapon576 = CombatShotgun
Objectives[0]Weapon577 = CombatShotgun
Objectives[0]Weapon578 = CombatShotgun
Objectives[0]Weapon579 = CombatShotgun
Objectives[0]Weapon580 = CombatShotgun
Objectives[0]Weapon581 = CombatShotgun
Objectives[0]Weapon582 = CombatShotgun
Objectives[0]Weapon583 = CombatShotgun
Objectives[0]Weapon584 = CombatShotgun
Objectives[0]Weapon585 = CombatShotgun
Objectives[0]Weapon586 = CombatShotgun
Objectives[0]Weapon587 = CombatShotgun
Objectives[0]Weapon588 = CombatShotgun
Objectives[0]Weapon589 = CombatShotgun
Objectives[0]Weapon590 = CombatShotgun
Objectives[0]Weapon591 = CombatShotgun
Objectives[0]Weapon592 = CombatShotgun
Objectives[0]Weapon593 = CombatShotgun
Objectives[0]Weapon594 = CombatShotgun
Objectives[0]Weapon595 = CombatShotgun
Objectives[0]Weapon596 = CombatShotgun
Objectives[0]Weapon597 = CombatShotgun
Objectives[0]Weapon598 = CombatShotgun
Objectives[0]Weapon599 = CombatShotgun
Objectives[0]Weapon600 = CombatShotgun
Objectives[0]Weapon601 = CombatShotgun
Objectives[0]Weapon602 = CombatShotgun
Objectives[0]Weapon603 = CombatShotgun
Objectives[0]Weapon604 = CombatShotgun
Objectives[0]Weapon605 = CombatShotgun
Objectives[0]Weapon606 = CombatShotgun
Objectives[0]Weapon607 = CombatShotgun
Objectives[0]Weapon608 = CombatShotgun
Objectives[0]Weapon609 = CombatShotgun
Objectives[0]Weapon610 = CombatShotgun
Objectives[0]Weapon611 = CombatShotgun
Objectives[0]Weapon612 = CombatShotgun
Objectives[0]Weapon613 = CombatShotgun
Objectives[0]Weapon614 = CombatShotgun
Objectives[0]Weapon615 = CombatShotgun
Objectives[0]Weapon616 = CombatShotgun
Objectives[0]Weapon617 = CombatShotgun
Objectives[0]Weapon618 = CombatShotgun
Objectives[0]Weapon619 = CombatShotgun
Objectives[0]Weapon620 = CombatShotgun
Objectives[0]Weapon621 = CombatShotgun
Objectives[0]Weapon622 = CombatShotgun
Objectives[0]Weapon623 = CombatShotgun
Objectives[0]Weapon624 = CombatShotgun
Objectives[0]Weapon625 = CombatShotgun
Objectives[0]Weapon626 = CombatShotgun
Objectives[0]Weapon627 = CombatShotgun
Objectives[0]Weapon628 = CombatShotgun
Objectives[0]Weapon629 = CombatShotgun
Objectives[0]Weapon630 = CombatShotgun
Objectives[0]Weapon631 = CombatShotgun
Objectives[0]Weapon632 = CombatShotgun
Objectives[0]Weapon633 = CombatShotgun
Objectives[0]Weapon634 = CombatShotgun
Objectives[0]Weapon635 = CombatShotgun
Objectives[0]Weapon636 = CombatShotgun
Objectives[0]Weapon637 = CombatShotgun
Objectives[0]Weapon638 = CombatShotgun
Objectives[0]Weapon639 = CombatShotgun
Objectives[0]Weapon640 = CombatShotgun
Objectives[0]Weapon641 = CombatShotgun
Objectives[0]Weapon642 = CombatShotgun
Objectives[0]Weapon643 = CombatShotgun
Objectives[0]Weapon644 = CombatShotgun
Objectives[0]Weapon645 = CombatShotgun
Objectives[0]Weapon646 = CombatShotgun
Objectives[0]Weapon647 = CombatShotgun
Objectives[0]Weapon648 = CombatShotgun
Objectives[0]Weapon649 = CombatShotgun
Objectives[0]Weapon650 = CombatShotgun
Objectives[0]Weapon651 = CombatShotgun
Objectives[0]Weapon652 = CombatShotgun
Objectives[0]Weapon653 = CombatShotgun
Objectives[0]Weapon654 = CombatShotgun
Objectives[0]Weapon655 = CombatShotgun
Objectives[0]Weapon656 = CombatShotgun
Objectives[0]Weapon657 = CombatShotgun
Objectives[0]Weapon658 = CombatShotgun
Objectives[0]Weapon659 = CombatShotgun
Objectives[0]Weapon660 = CombatShotgun
Objectives[0]Weapon661 = CombatShotgun
Objectives[0]Weapon662 = CombatShotgun
Objectives[0]Weapon663 = CombatShotgun
Objectives[0]Weapon664 = CombatShotgun
Objectives[0]Weapon665 = CombatShotgun
Objectives[0]Weapon666 = CombatShotgun
Objectives[0]Weapon667 = CombatShotgun
Objectives[0]Weapon668 = CombatShotgun
Objectives[0]Weapon669 = CombatShotgun
Objectives[0]Weapon670 = CombatShotgun
Objectives[0]Weapon671 = CombatShotgun
Objectives[0]Weapon672 = CombatShotgun
Objectives[0]Weapon673 = CombatShotgun
Objectives[0]Weapon674 = CombatShotgun
Objectives[0]Weapon675 = CombatShotgun
Objectives[0]Weapon676 = CombatShotgun
Objectives[0]Weapon677 = CombatShotgun
Objectives[0]Weapon678 = CombatShotgun
Objectives[0]Weapon679 = CombatShotgun
Objectives[0]Weapon680 = CombatShotgun
Objectives[0]Weapon681 = CombatShotgun
Objectives[0]Weapon682 = CombatShotgun
Objectives[0]Weapon683 = CombatShotgun
Objectives[0]Weapon684 = CombatShotgun
Objectives[0]Weapon685 = CombatShotgun
Objectives[0]Weapon686 = CombatShotgun
Objectives[0]Weapon687 = CombatShotgun
Objectives[0]Weapon688 = CombatShotgun
Objectives[0]Weapon689 = CombatShotgun
Objectives[0]Weapon690 = CombatShotgun
Objectives[0]Weapon691 = CombatShotgun
Objectives[0]Weapon692 = CombatShotgun
Objectives[0]Weapon693 = CombatShotgun
Objectives[0]Weapon694 = CombatShotgun
Objectives[0]Weapon695 = CombatShotgun
Objectives[0]Weapon696 = CombatShotgun
Objectives[0]Weapon697 = CombatShotgun
Objectives[0]Weapon698 = CombatShotgun
Objectives[0]Weapon699 = CombatShotgun
Objectives[0]Weapon700 = CombatShotgun
Objectives[0]Weapon701 = CombatShotgun
Objectives[0]Weapon702 = CombatShotgun
Objectives[0]Weapon703 = CombatShotgun
Objectives[0]Weapon704 = CombatShotgun
Objectives[0]Weapon705 = CombatShotgun
Objectives[0]Weapon706 = CombatShotgun
Objectives[0]Weapon707 = CombatShotgun
Objectives[0]Weapon708 = CombatShotgun
Objectives[0]Weapon709 = CombatShotgun
Objectives[0]Weapon710 = CombatShotgun
Objectives[0]Weapon711 = CombatShotgun
Objectives[0]Weapon712 = CombatShotgun
Objectives[0]Weapon713 = CombatShotgun
Objectives[0]Weapon714 = HeavyPistol
Objectives[0]Weapon715 = KnuckleDuster
Objectives[0]Weapon716 = MachinePistol
Objectives[0]Weapon717 = CombatMGMk2
Objectives[0]Weapon718 = MarksmanPistol
Objectives[0]Weapon719 = Machete
Objectives[0]Weapon720 = SwitchBlade
Objectives[0]Weapon721 = AssaultShotgun
Objectives[0]Weapon722 = DoubleBarrelShotgun
Objectives[0]Weapon723 = AssaultSMG
Objectives[0]Weapon724 = Hatchet
Objectives[0]Weapon725 = Bottle
Objectives[0]Weapon726 = CarbineRifleMk2
Objectives[0]Weapon727 = Parachute
Objectives[0]Weapon728 = SmokeGrenade
Objectives[0]Weapon729 = SniperRifle
Objectives[0]Weapon730 = FireExtinguisher
Objectives[0]Weapon731 = CompactGrenadeLauncher
Objectives[0]Weapon732 = Snowball
Objectives[0]Weapon733 = VintagePistol
Objectives[0]Weapon734 = CombatPDW
Objectives[0]Weapon735 = HeavySniperMk2
Objectives[0]Weapon736 = HeavySniper
Objectives[0]Weapon737 = SweeperShotgun
Objectives[0]Weapon738 = MicroSMG
Objectives[0]Weapon739 = Wrench
Objectives[0]Weapon740 = Pistol
Objectives[0]Weapon741 = PumpShotgun
Objectives[0]Weapon742 = APPistol
Objectives[0]Weapon743 = Ball
Objectives[0]Weapon744 = Molotov
Objectives[0]Weapon745 = CeramicPistol
Objectives[0]Weapon746 = SMG
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -601,7283
Objectives[0]mission_Actors[0]positionY = -718,0365
Objectives[0]mission_Actors[0]positionZ = 116,8053
Objectives[0]mission_Actors[0]Heading = 5,756289
Objectives[0]mission_Actors[0]String_Name = p_franklin_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -597,1641
Objectives[0]mission_Actors[1]positionY = -717,9211
Objectives[0]mission_Actors[1]positionZ = 116,2317
Objectives[0]mission_Actors[1]Heading = 37,36913
Objectives[0]mission_Actors[1]String_Name = a_c_chop_02
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 4194021054
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_DOG_SITTING_ROTTWEILER
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Exit the Agency.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -574,8942
Objectives[1]positionY = -716,0759
Objectives[1]positionZ = 112,0053
Objectives[1]Heading = 805
Objectives[1]Diameter = 2
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = False
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = -589,4432
Objectives[2]positionY = -707,0542
Objectives[2]positionZ = 35,28438
Objectives[2]ObjectiveRotation = 805
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 4
Objectives[2]mission_Vehicles[0]positionX = 2251,834
Objectives[2]mission_Vehicles[0]positionY = 5556,149
Objectives[2]mission_Vehicles[0]positionZ = 51,09989
Objectives[2]mission_Vehicles[0]Heading = 74,0955
Objectives[2]mission_Vehicles[0]Name = Slamvan Lostów
Objectives[2]mission_Vehicles[0]Model = slamvan2
Objectives[2]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 15
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[1]positionX = 2251,56
Objectives[2]mission_Vehicles[1]positionY = 5604,015
Objectives[2]mission_Vehicles[1]positionZ = 53,56763
Objectives[2]mission_Vehicles[1]Heading = 190,1917
Objectives[2]mission_Vehicles[1]Name = Burrito gangu
Objectives[2]mission_Vehicles[1]Model = gburrito
Objectives[2]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = 0
Objectives[2]mission_Vehicles[1]DirtLevel = 15
Objectives[2]mission_Vehicles[1]LockedForPlayer = False
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 0
Objectives[2]mission_Vehicles[1]Survive_Number = 0
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]mission_Vehicles[2]positionX = 2246,031
Objectives[2]mission_Vehicles[2]positionY = 5612,529
Objectives[2]mission_Vehicles[2]positionZ = 53,77601
Objectives[2]mission_Vehicles[2]Heading = 254,6284
Objectives[2]mission_Vehicles[2]Name = Hexer
Objectives[2]mission_Vehicles[2]Model = hexer
Objectives[2]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[2]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[2]HasPearlescent = False
Objectives[2]mission_Vehicles[2]Livery = 0
Objectives[2]mission_Vehicles[2]DirtLevel = 15
Objectives[2]mission_Vehicles[2]LockedForPlayer = False
Objectives[2]mission_Vehicles[2]Locked = False
Objectives[2]mission_Vehicles[2]Alarm = False
Objectives[2]mission_Vehicles[2]HotWired = False
Objectives[2]mission_Vehicles[2]Invincible = False
Objectives[2]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[2]Remove_After = 0
Objectives[2]mission_Vehicles[2]Survive_Number = 0
Objectives[2]mission_Vehicles[2]Failed_Text = 
Objectives[2]mission_Vehicles[3]positionX = 2245,407
Objectives[2]mission_Vehicles[3]positionY = 5614,539
Objectives[2]mission_Vehicles[3]positionZ = 53,82793
Objectives[2]mission_Vehicles[3]Heading = 254,7314
Objectives[2]mission_Vehicles[3]Name = Hexer
Objectives[2]mission_Vehicles[3]Model = hexer
Objectives[2]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[2]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[3]HasPearlescent = False
Objectives[2]mission_Vehicles[3]Livery = 0
Objectives[2]mission_Vehicles[3]DirtLevel = 15
Objectives[2]mission_Vehicles[3]LockedForPlayer = False
Objectives[2]mission_Vehicles[3]Locked = False
Objectives[2]mission_Vehicles[3]Alarm = False
Objectives[2]mission_Vehicles[3]HotWired = False
Objectives[2]mission_Vehicles[3]Invincible = False
Objectives[2]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[3]Remove_After = 0
Objectives[2]mission_Vehicles[3]Survive_Number = 0
Objectives[2]mission_Vehicles[3]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to ~y~Braddock Farm.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 0
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 2246,473
Objectives[3]positionY = 5600,472
Objectives[3]positionZ = 52,85109
Objectives[3]Heading = 805
Objectives[3]Diameter = 4
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 150
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 20
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 2247,942
Objectives[3]mission_Actors[0]positionY = 5587,085
Objectives[3]mission_Actors[0]positionZ = 53,69553
Objectives[3]mission_Actors[0]Heading = 189,9999
Objectives[3]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Pistol
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 2243,766
Objectives[3]mission_Actors[1]positionY = 5608,033
Objectives[3]mission_Actors[1]positionZ = 54,24355
Objectives[3]mission_Actors[1]Heading = 189,9999
Objectives[3]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Custom
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = 2247,914
Objectives[3]mission_Actors[2]positionY = 5608,579
Objectives[3]mission_Actors[2]positionZ = 54,15516
Objectives[3]mission_Actors[2]Heading = 189,9999
Objectives[3]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Pistol
Objectives[3]mission_Actors[2]Variation = Custom
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[2]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[3]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = 2250,499
Objectives[3]mission_Actors[3]positionY = 5600,532
Objectives[3]mission_Actors[3]positionZ = 53,77664
Objectives[3]mission_Actors[3]Heading = 189,9999
Objectives[3]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = PumpShotgun
Objectives[3]mission_Actors[3]Variation = Custom
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 2
Objectives[3]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = 2247,175
Objectives[3]mission_Actors[4]positionY = 5596,144
Objectives[3]mission_Actors[4]positionZ = 53,81883
Objectives[3]mission_Actors[4]Heading = 189,9999
Objectives[3]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = PumpShotgun
Objectives[3]mission_Actors[4]Variation = Custom
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 5
Objectives[3]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = 2244,168
Objectives[3]mission_Actors[5]positionY = 5594,593
Objectives[3]mission_Actors[5]positionZ = 53,84068
Objectives[3]mission_Actors[5]Heading = 189,9999
Objectives[3]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = False
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = PumpShotgun
Objectives[3]mission_Actors[5]Variation = Custom
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = 2251,767
Objectives[3]mission_Actors[6]positionY = 5592,596
Objectives[3]mission_Actors[6]positionZ = 53,43707
Objectives[3]mission_Actors[6]Heading = 189,9999
Objectives[3]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = False
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = PumpShotgun
Objectives[3]mission_Actors[6]Variation = Custom
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = 2241,294
Objectives[3]mission_Actors[7]positionY = 5624,45
Objectives[3]mission_Actors[7]positionZ = 54,63219
Objectives[3]mission_Actors[7]Heading = 189,9999
Objectives[3]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = False
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = MicroSMG
Objectives[3]mission_Actors[7]Variation = Custom
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = 2237,503
Objectives[3]mission_Actors[8]positionY = 5625,906
Objectives[3]mission_Actors[8]positionZ = 54,82536
Objectives[3]mission_Actors[8]Heading = 189,9999
Objectives[3]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = False
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MicroSMG
Objectives[3]mission_Actors[8]Variation = Custom
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = 2238,266
Objectives[3]mission_Actors[9]positionY = 5630,217
Objectives[3]mission_Actors[9]positionZ = 54,96617
Objectives[3]mission_Actors[9]Heading = 189,9999
Objectives[3]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = False
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 200
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = MicroSMG
Objectives[3]mission_Actors[9]Variation = Custom
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[9]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 3
Objectives[3]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = 2234,954
Objectives[3]mission_Actors[10]positionY = 5630,437
Objectives[3]mission_Actors[10]positionZ = 54,78864
Objectives[3]mission_Actors[10]Heading = 189,9999
Objectives[3]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = False
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 200
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = MicroSMG
Objectives[3]mission_Actors[10]Variation = Custom
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[10]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 5
Objectives[3]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = 2234,99
Objectives[3]mission_Actors[11]positionY = 5632,386
Objectives[3]mission_Actors[11]positionZ = 54,83223
Objectives[3]mission_Actors[11]Heading = 189,9999
Objectives[3]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = False
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 200
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = MicroSMG
Objectives[3]mission_Actors[11]Variation = Custom
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 4
Objectives[3]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = 2234,962
Objectives[3]mission_Actors[12]positionY = 5634,516
Objectives[3]mission_Actors[12]positionZ = 55,21589
Objectives[3]mission_Actors[12]Heading = 190,0001
Objectives[3]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = False
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 200
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MicroSMG
Objectives[3]mission_Actors[12]Variation = Custom
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = 2230,432
Objectives[3]mission_Actors[13]positionY = 5634,933
Objectives[3]mission_Actors[13]positionZ = 54,988
Objectives[3]mission_Actors[13]Heading = 189,9999
Objectives[3]mission_Actors[13]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = False
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 200
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = MicroSMG
Objectives[3]mission_Actors[13]Variation = Custom
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = 2230,148
Objectives[3]mission_Actors[14]positionY = 5637,896
Objectives[3]mission_Actors[14]positionZ = 55,50802
Objectives[3]mission_Actors[14]Heading = 189,9999
Objectives[3]mission_Actors[14]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = False
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 200
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = MicroSMG
Objectives[3]mission_Actors[14]Variation = Custom
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = 2227,474
Objectives[3]mission_Actors[15]positionY = 5638,134
Objectives[3]mission_Actors[15]positionZ = 55,43936
Objectives[3]mission_Actors[15]Heading = 189,9999
Objectives[3]mission_Actors[15]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = False
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 200
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = MicroSMG
Objectives[3]mission_Actors[15]Variation = Custom
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[15]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 3
Objectives[3]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = 2225,085
Objectives[3]mission_Actors[16]positionY = 5635,858
Objectives[3]mission_Actors[16]positionZ = 55,32032
Objectives[3]mission_Actors[16]Heading = 189,9999
Objectives[3]mission_Actors[16]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = False
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 200
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = MicroSMG
Objectives[3]mission_Actors[16]Variation = Custom
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 0
Objectives[3]mission_Actors[17]positionX = 2212,79
Objectives[3]mission_Actors[17]positionY = 5621,994
Objectives[3]mission_Actors[17]positionZ = 54,59608
Objectives[3]mission_Actors[17]Heading = 189,9999
Objectives[3]mission_Actors[17]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = False
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 200
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = Pistol
Objectives[3]mission_Actors[17]Variation = Custom
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[17]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 3
Objectives[3]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 0
Objectives[3]mission_Actors[18]positionX = 2208,851
Objectives[3]mission_Actors[18]positionY = 5617,058
Objectives[3]mission_Actors[18]positionZ = 54,07708
Objectives[3]mission_Actors[18]Heading = 189,9999
Objectives[3]mission_Actors[18]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = False
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 200
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = Pistol
Objectives[3]mission_Actors[18]Variation = Custom
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_FACE_TEXTURE = 2
Objectives[3]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 2
Objectives[3]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 0
Objectives[3]mission_Actors[19]positionX = 2209,932
Objectives[3]mission_Actors[19]positionY = 5615,427
Objectives[3]mission_Actors[19]positionZ = 53,99027
Objectives[3]mission_Actors[19]Heading = 189,9999
Objectives[3]mission_Actors[19]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[19]Relationship_Group = Enemy1
Objectives[3]mission_Actors[19]AddBlip = False
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 200
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = Pistol
Objectives[3]mission_Actors[19]Variation = Custom
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Vehicles = 4
Objectives[3]mission_Vehicles[0]positionX = 2207,219
Objectives[3]mission_Vehicles[0]positionY = 5602,582
Objectives[3]mission_Vehicles[0]positionZ = 53,16516
Objectives[3]mission_Vehicles[0]Heading = 189,5603
Objectives[3]mission_Vehicles[0]Name = Hexer
Objectives[3]mission_Vehicles[0]Model = hexer
Objectives[3]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[3]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 15
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[1]positionX = 2207,987
Objectives[3]mission_Vehicles[1]positionY = 5601,083
Objectives[3]mission_Vehicles[1]positionZ = 53,21957
Objectives[3]mission_Vehicles[1]Heading = 188,9515
Objectives[3]mission_Vehicles[1]Name = Hexer
Objectives[3]mission_Vehicles[1]Model = hexer
Objectives[3]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[3]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[1]HasPearlescent = False
Objectives[3]mission_Vehicles[1]Livery = 0
Objectives[3]mission_Vehicles[1]DirtLevel = 15
Objectives[3]mission_Vehicles[1]LockedForPlayer = False
Objectives[3]mission_Vehicles[1]Locked = False
Objectives[3]mission_Vehicles[1]Alarm = False
Objectives[3]mission_Vehicles[1]HotWired = False
Objectives[3]mission_Vehicles[1]Invincible = False
Objectives[3]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[1]Remove_After = 0
Objectives[3]mission_Vehicles[1]Survive_Number = 0
Objectives[3]mission_Vehicles[1]Failed_Text = 
Objectives[3]mission_Vehicles[2]positionX = 2209,829
Objectives[3]mission_Vehicles[2]positionY = 5598,815
Objectives[3]mission_Vehicles[2]positionZ = 53,32633
Objectives[3]mission_Vehicles[2]Heading = 189,7067
Objectives[3]mission_Vehicles[2]Name = Hexer
Objectives[3]mission_Vehicles[2]Model = hexer
Objectives[3]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[3]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[2]HasPearlescent = False
Objectives[3]mission_Vehicles[2]Livery = 0
Objectives[3]mission_Vehicles[2]DirtLevel = 15
Objectives[3]mission_Vehicles[2]LockedForPlayer = False
Objectives[3]mission_Vehicles[2]Locked = False
Objectives[3]mission_Vehicles[2]Alarm = False
Objectives[3]mission_Vehicles[2]HotWired = False
Objectives[3]mission_Vehicles[2]Invincible = False
Objectives[3]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[2]Remove_After = 0
Objectives[3]mission_Vehicles[2]Survive_Number = 0
Objectives[3]mission_Vehicles[2]Failed_Text = 
Objectives[3]mission_Vehicles[3]positionX = 2205,589
Objectives[3]mission_Vehicles[3]positionY = 5587,645
Objectives[3]mission_Vehicles[3]positionZ = 53,66636
Objectives[3]mission_Vehicles[3]Heading = 190,0125
Objectives[3]mission_Vehicles[3]Name = Burrito gangu
Objectives[3]mission_Vehicles[3]Model = gburrito
Objectives[3]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[3]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[3]HasPearlescent = False
Objectives[3]mission_Vehicles[3]Livery = 0
Objectives[3]mission_Vehicles[3]DirtLevel = 15
Objectives[3]mission_Vehicles[3]LockedForPlayer = False
Objectives[3]mission_Vehicles[3]Locked = False
Objectives[3]mission_Vehicles[3]Alarm = False
Objectives[3]mission_Vehicles[3]HotWired = False
Objectives[3]mission_Vehicles[3]Invincible = False
Objectives[3]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[3]Remove_After = 0
Objectives[3]mission_Vehicles[3]Survive_Number = 0
Objectives[3]mission_Vehicles[3]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = 2245,723
Objectives[4]positionY = 5588,991
Objectives[4]positionZ = 52,5286
Objectives[4]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[4]Random_Actors_Vehicle_Model_Name = hexer
Objectives[4]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[4]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[4]Random_Actors_Weapon_Model_Name = Pistol
Objectives[4]Random_Actors_Passenger = True
Objectives[4]Random_Actors_Fill_With_Occupants = True
Objectives[4]Random_Actors_Max_Count = 2
Objectives[4]Random_Actors_Max_ReSpawn = 2
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = 2247,37
Objectives[5]positionY = 5569,5
Objectives[5]positionZ = 51,72019
Objectives[5]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[5]Random_Actors_Vehicle_Model_Name = gburrito
Objectives[5]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[5]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[5]Random_Actors_Weapon_Model_Name = Pistol
Objectives[5]Random_Actors_Passenger = True
Objectives[5]Random_Actors_Fill_With_Occupants = True
Objectives[5]Random_Actors_Max_Count = 1
Objectives[5]Random_Actors_Max_ReSpawn = 1
Objectives[5]Random_Actors_Spawn_End = False
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 2259,948
Objectives[6]positionY = 5548,159
Objectives[6]positionZ = 47,49888
Objectives[6]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[6]Random_Actors_Vehicle_Model_Name = blista
Objectives[6]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[6]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 3
Objectives[6]Random_Actors_Spawn_End = True
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Take out the ~r~Lost Sergeants.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 2256,46
Objectives[7]positionY = 5555,049
Objectives[7]positionZ = 46,75184
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Leave the Area
Objectives[8]Type = Leave_Area
Objectives[8]positionX = 2248,289
Objectives[8]positionY = 5590,774
Objectives[8]positionZ = 52,76504
Objectives[8]Leave_Area_Distance = 300
Objectives[8]Leave_Area_Use_Objective_Position = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

